

It could be made to hold only one type of arrow.
#Unturned arrow quiver plus#
Plus if you are so worried about loading it up with explosive arrows. Add a delay against ltatime should make it a bit more fair. The balance comes from not having a quiver. Loading one up with all explosive Arrows making it op? Seriously. I really should carry food, but it gonna take all my inventory to carry Y amount bullets." "Let's see, my alicepack and clothes all together allows me to carry X slots of gear. Might as well eliminate all the mags in the game, and make us all carry single bullets in our inventory. By that logic, I am already OP and if you are worried about OP then the explosive arrows need to go bye bye to apparently make some of you happy. I can carry about 20 to thirty explosive Arrows already. Still looking for a logical (not just reactionary) reason this would be Over Powered.Įxplosive Arrows huh. I hope this helps balance it out a bit more. I ammended my pitch to limiting the Arrows to Exclude Explosive Arrows (Which I think is dumb but if it helps, get some votes) and only load up one arrow type per back.Īrrows load in 1 at a time so to refill the quiver you hit the button 10 or 20 times. it simply draws the next arrow it can find. The R Key DOES NOT take one quiver and swap it with another. The function cycle of the Bow stays the same, No auto matic and you must manually load the arrows with the R key as it is now.

Better to have one loaded with arrows and suffer the laoding delaye when you pick them up and your quiver is empty. Changing the Attachment could have a switching delay of like 5-10 seconds so that switching from one quiver to another makes combat a bit dangerous. Lasly I suggest that the quiver is more like an Attactment to the bow that shows up on the players back when epuiped. Time.DeltaTime (as I am sure that Nelson is all very aware of how that works.) The Numbers I have given above are Examples, not a hard and fast rule. I am not suggesting that the Arrow Loading Animation be sped up, I say keep it as is and make it delay if Quiver is empty or No Present. When emptied, the character defaults back to looking for arrows in the Inventory like we already do at the half current speed.

The quiver could hold say 10-20-30+ arrows in one 1x2 (or 2x 3, 2x4 or the like) space. Not having a quiver attachment for a bow would make reloading slower (Delay the reload a second or two to search for arrow in the pack) while having one could keep the current load speed. Quiver is like a bows Mag, filled with arrows.
